You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
When casting the spell, roll a d6. The number rolled on that die determines the cloud's colour as well as the spell's effect, as shown below.
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D6 |
Effect |
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1 |
Red. Each creature standing in the spell area must succeed on a Wisdom saving throw or move directly towards the nearest creature to it and use the attack action against that creature. A creature that enters the area or ends its turn there must also succeed on a Wisdom saving throw or suffer the same effects. The affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
|
2 |
Yellow. Each creature standing in the spell area must succeed on a Wisdom saving throw or becomes frightened of you. A creature that enters the area or ends its turn there must also succeed on a Wisdom saving throw or suffer the same effects. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
|
3 |
Green. Each creature standing in the spell area must succeed on a Constitution saving throw or becomes poisoned and takes 2d4 poison damage. On a successful save, the creature takes half damage and isn't poisoned. A creature that enters the area or ends its turn there must also succeed on a Constitution saving throw or suffer the same effects. A poisoned creature remains so for 1d4 turns after leaving the spell's area of effect. |
|
4 |
Blue. Each creature standing in the spell area must succeed on a Constitution saving throw or become stunned. A creature that enters the area or ends its turn there must also succeed on a Constitution saving throw or suffer the same effects. The stunned target must repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
|
5 |
Purple. Each creature standing in the spell area must succeed on a Constitution saving throw. On a failure, the target is blinded. A creature that enters the area or ends its turn there must also succeed on a Constitution saving throw or suffer the same effects. The blinded target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
|
6 |
Pink. Each creature standing in the spell area must succeed on a Wisdom saving throw or becomes charmed by you. A creature that enters the area or ends its turn there must also succeed on a Wisdom saving throw or suffer the same effects. This effect lasts until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the radius of the cloud increases by 20 feet for each slot level above 3rd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/19/2022 9:30:52 PM
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0
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Coming Soon
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2/19/2022 11:04:04 PM
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0
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0
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2
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Coming Soon
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2/20/2022 12:31:11 AM
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1
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1
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3
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Coming Soon
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