You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
When the creature is Restrained and the webbing touches any part of it's flesh the creature must make a CON Saving Throw DC 15 or be poisoned as longs as they remain in the webbing and 10 rounds after once out of the webbing.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Previous Versions
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2/20/2022 1:34:41 AM
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1
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Coming Soon
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