The user gives their own blood to a creature in range. Roll as many dice as you want, the dice in question can be any kind of dice (except percentile dice). The target heals that much health, but the caster takes that much damage. (you can not be immune, resistant or weak to this damage, no matter what.)
- If the number rolled is more than what is needed to fully heal the target, the target will be restored to full health, but will not gain any extra health. The caster, however, will still take the full damage.
- If the number rolled would kill the caster, the target restores all of the casters HP, and the caster is permanently killed due to an absence of blood in their body.
-If the caster and/or target is/are bleeding, that bleeding is stopped
- If, for whatever reason, the caster and/or target doesn't/don't HAVE blood, the spell has no effect.
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