You challenge someone to something akin to a drinking game. You hold something containing alcohol in your mouth and speak some divine words. Afterwards you consume half of it and the other half you spit on your weapon. To you, handling alcohol is in your blood and only hypes you up more adding 1d8 additional weapon damage to your next melee attack. On the other hand your opponent has to make a constitution saving throw or become poisoned until the spell ends.
A creature poisond by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer poisoned.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d8 for each slot level above 1st.
* - (an alcoholic consumable)
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