Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Additional
You choose one creature that you see within range that is not at full hit points and magically force it to make a Constitution saving throw. On a failure, that creature’s wounds open and bleed profusely and it takes 2d6 damage from blood loss. On each subsequent turn, the creature must make a new saving throw or take damage equal to your spellcasting attribute modifier (minimum 1 point). This effect ends if the creature succeeds at three saving throws (these do not need to be successive) or is treated with healing magic or by nonmagical means, such as with a healer’s kit.
* - (pinch of salt)
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Posted Mar 7, 2019I like the flavor of this spell. Comparing the potential damage output to other 3rd level spells, I feel this should be level 2.