You unleash a wave of necromantic energy that brutally cripples a creature you can see in range, shattering every bone in its body and rendering its muscles useless. The target takes 4d6 necrotic damage and must succeed on a Constitution saving throw.
On a failed save, the creature's Strength and Dexterity scores become 1 and its movement speed is reduced to 0. For the duration, the creature cannot use its action, bonus action, or reaction to make a weapon attack, use material components for spells, use or interact with objects, or even perform simple tasks.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
* - (a skeletal replica of a creature)
Comments