A creature you can see within 60 feet becomes consumed with necromantic energy. They need to make a Charisma saving throw. On a failed save, they take 10d8 necrotic damage or half as much damage on a successful one.
If this attack reduces a creature to 0 hit points, you can choose to force another creature of your choice within range to make this saving throw. This creature takes 12d8 necrotic damage on a failed save and half as much on a success. After this creature is targeted, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can target one additional creature before the spell ends, provided the prior target was reduced to 0 hit points. For each consecutive creature targeted, the damage die increases by 2d8.
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