Wind and force whirl around the target, drawing in recently-expended elemental energy.
This spell deals 2d8 damage of a damage type from the list, depending on the damage dealt during the previous Player's turn in initiative. Damage types this spell can take on include the following: cold, fire, lightning, necrotic, and thunder, or, if none of these were dealt during the previous turn, force. The target, as well as any creatures within a 5 foot radius of the target, must also make a Wisdom saving throw or gain Vulnerability to the damage type until the end of your next turn, making damage of that type doubled for the duration. If one of the creatures has resistance or immunity to the damage type, or the damage type the spell has dealt is force, it automatically succeeds its saving throw.
If this spell is cast with a higher level spell slot, the damage dealt increases by 1d8 for each spell level above 3rd.
* - (A dried Aster flower)Previous Versions
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6/7/2021 11:49:20 PM
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1
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8/25/2021 1:26:34 AM
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2.0
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Coming Soon
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2/20/2022 10:34:31 PM
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6
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2.1
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Coming Soon
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