Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You gesture to a creature you can see within 30 feet of you and speak a simple command (GM's discretion). The target must succeed on a DC 17 Wisdom saving throw or instantly use Is reaction to follow the command. If the creature has no reaction remaining or can't take reactions, it must follow the command at the start of its next turn instead. The property has no effect on a target that doesn't have blood. Commands include:

Throw. The creature throws an object it is holding in a direction you choose with all its might.

Sit. The creature sits, falling prone and not moving until the end of its next turn 

Attack. The creature makes one weapon attack against a creature of your choice within its reach/range.

 

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Paladin (Legacy) - Oath of Conquest

scifigurl77

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