You unteather your familiar from its animal form, unleashing its true power. For the duration, your Familiar uses the Unteathered Familiar stat block and can take the Attack action during its turn. It returns to its normal form and loses this ability when it drops to 0 hit points or when the spell ends.
Unteathered Familiar
Large Fey, Fiend or Celestial
Armor Class 19
Hit Points 185
Speed 40 ft.; fly 40 ft. (hover); swim 40 ft.
Saving Throws Con +10, Int +11
Skills Arcana +16, History +11, Perception +6
Damage Resistances Piercing, Slashing and Bludgeoning damage from non-magical attacks.
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses passive Perception 16
Languages Sylvan (Fey only), Abyssal (Fiend only), Celestial (Celestial only) understands the languages you speak
Challenge — Proficiency Bonus 6
Innate Spellcasting. The Familiar's spellcasting ability is Intelligence (spell save DC 19). It can innately cast the following spells, requiring no material components.
At will: Detect Magic, Disguise Self, Misty Step
3/day: Remove Curse, Dispel Magic, Counterspell
1/day: Bestow Curse (9th level)
Magic Resistance. The Familiar has advantage on Saving Throws against Spells and other magical effects.
Fey Mind. (Fey only) The Familiar has advantage on Saving Throws against being charmed, and magic can't put them to sleep.
Divine Awareness. (Celestial only) The Familiar knows if it hears a lie.
Devil's Sight. (Fiend only) Magical Darkness doesn't impede the Familiar's Sight.
Actions
Multiattack. The Familiar makes two Ethereal Rake attacks.
Ethereal Rake. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 2d8 + 8 force damage.
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