Level
9th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You unteather your familiar from its animal form, unleashing its true power. For the duration, your Familiar uses the Unteathered Familiar stat block and can take the Attack action during its turn. It returns to its normal form and loses this ability when it drops to 0 hit points or when the spell ends.

Unteathered Familiar

Armor Class 19

Hit Points 185

Speed 40 ft.; fly 40 ft. (hover); swim 40 ft.

STR
17 (+3)
DEX
14 (+2)
CON
19 (+4)
INT
20 (+5)
WIS
10 (+0)
CHA
15 (+2)

Saving Throws Con +10, Int +11

Skills Arcana +16, History +11, Perception +6

Damage Resistances Piercing, Slashing and Bludgeoning damage from non-magical attacks.

Condition Immunities exhaustion, paralyzed, petrified, poisoned

Senses passive Perception 16

Languages Sylvan (Fey only), Abyssal (Fiend only), Celestial (Celestial only) understands the languages you speak

Challenge — Proficiency Bonus 6

Innate Spellcasting. The Familiar's spellcasting ability is Intelligence (spell save DC 19). It can innately cast the following spells, requiring no material components.

At will: Detect Magic, Disguise Self, Misty Step

3/day: Remove Curse, Dispel Magic, Counterspell

1/day: Bestow Curse (9th level)

Magic Resistance. The Familiar has advantage on Saving Throws against Spells and other magical effects.

Fey Mind. (Fey only) The Familiar has advantage on Saving Throws against being charmed, and magic can't put them to sleep.

Divine Awareness. (Celestial only) The Familiar knows if it hears a lie.

Devil's Sight. (Fiend only) Magical Darkness doesn't impede the Familiar's Sight.

Actions

Multiattack. The Familiar makes two Ethereal Rake attacks.

Ethereal Rake. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 2d8 + 8 force damage.

* - (A Familiar)

Spell Tags: Summoning

Available For: Wizard (Legacy)

Psymonilla

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