Level
2nd
Casting Time
1 Reaction *
Range/Area
Sight
Components
V, S, M **
Duration
Instantaneous
School
Divination
Attack/Save
WIS Save
Damage/Effect

When initiative is rolled at the beginning of combat you may swap any two creatures initiative. An unwilling creature must make a Wisdom saving throw to avoid the effect.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 1st. 

* - rolling for initiative ** - (A bag of sand and a empty cup)

Available For: Wizard (Legacy) - School of Divination (Legacy)

AerBoy

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