Level
9th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You unleash a wave of pure and brilliant necromantic energy that brutally cripples a creature you can see in range shattering every bone in its body and rendering its muscles useless. The target takes 4d6 necrotic damage.

The target must succeed a Constitution saving throw. On a failed saving throw, the creature's Strength and Dexterity scores become 1 and its movement speed is reduced to 0. The creature cannot use its action, bonus action, or reaction to make a weapon attack, use material and somatic components for spells, use or interact with objects, or even perform simple tasks such as waving their hand.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by a greater restoration, heal, or wish.

* - (A Voodoo Doll)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DSJC

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