Level
3rd
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

Roll any number of your hit dice, choose a point within range and channel a fireball that causes every creature within a 20 foot sphere centered on that point to make a Dexterity saving throw of 18. On a failed save each creature takes the amount of damage equal to the rolled hit dice. On a successful save that creature takes half. You then take that amount of Psychic damage in any instance. You do not gain those hit dice back until after you complete a long rest. If you fall to zero hit points as a result of this you immediately are dealt 2 failed death saving throws. 

The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Magic the Gathering. 

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Dain_Ilbryen

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