Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

Chose and roll any number of your hit dice and give yourself that much temporary health, this lasts until the end of combat. At the end of combat you immediately subtract your temporary HP from your ending total and then take an additional amount of psychic damage equal to the temporary HP. If this results in death, you immediately take 2 failed death saves. 

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Dain_Ilbryen

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