Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You override a creature's mind in order to force them to overly fixate on their next action. the target creature must make a Wisdom saving throw (dc 10 + intelligence modifier), on a failed save the creature must use it's next action to do one of the following:

The creature is forced to concentrate on its next attack, it spends its action to concentrate in order to gain advantage on its first attack roll on a target creature on its next turn 

The creature fixates on not getting hit and must spend its action to concentrate in order to gain resistance to blunt, piercing, and slashing damage on its next turn

If cast with on a spell slot above level 1, the target creature becomes so focused on their next action that they forget their surroundings, all attacks made against them have advantage until their next turn. 

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Bob_of_Buttermilk

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