You can imbue a corpse of a creature of challenge rating 1 or lower that is not a construct, plant, or undead, with the power of undeath, raising it back as a ghoul. In its undead form, the target's game statistics remain the same except for the following.
- The creature cannot use any features that it gets from a class, innate spellcasting, pact magic, spellcasting, abilities with a recharge, legendary actions, or lair actions.
- The creature's type is changed to undead.
- Creatures hit by the zombies melee attacks must succeed on a Constitution saving throw equal to your spell DC or become paralyzed until the end of its next turn.
- The creature gains a climbing speed equal to its walking speed and it can climb difficult surfaces without needing an ability check.
- The creature has disadvantage on Wisdom (Perception) checks and attack rolls if it starts its turn in sunligh.
- The creature can use a bonus action to move up to its movement speed towards a hostile creature it can see.
- It gains immunity to poison and necrotic damage.
- It gains immunity to being charmed, [Tooltip Not Found], or poisoned.
- It gains resistance to bludgeoning, piercing, and slashing damage from attacks that are not silvered.
- It no longer needs to breathe or eat.
- When it is reduced to 0 hit points it can make a Constitution saving throw equal to half the damage dealt (minimum 10) to regain 1 hit point instead. It cannot benefit from this feature if it is turned or takes radiant damage on that turn.
The undead is friendly to you and your allies and acts on your initiative after your turn. It obeys your verbal commands as a bonus action as you mentally command any creature you made with this spell within 60 feet of you (if you control multiple undead, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the undead will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the undead only defends itself against hostile creatures. Once given an order, the undead continues to follow it until its task is complete.
If the undead is killed, it is reduced to ash completely destroying its form.
The undead is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the undead for another 24 hours, you must cast this spell on the undead again before the 24 hour period ends. This use of the spell reasserts your control on that undead.
Upon casting this spell on the same undead every day for one year, it becomes permanently under your control.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the challenge rating of a creature that you can reanimate increases by 1.
* - (one corpse of a creature, which is consumed by the spell)
Comments