You can imbue a corpse of a creature of challenge rating 1 or lower that is not a construct, plant, or undead, with the power of undeath, raising it back as a ghost, leaving the physical corpse behind. In its undead form, the target's game statistics remain the same except for the following.
- The creature cannot use any features that it gets from a class, innate spellcasting, pact magic, spellcasting, abilities with a recharge, legendary actions, or lair actions.
- The creature's type is changed to undead.
- The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- When the ghost reduces a creature to 0 hit points, that creature must succeed on a Charisma saving throw equal to you spell save DC or be instantly killed.
- The ghost gains a flying speed equal to its walking speed.
- It gains immunity to poison, psychic, necrotic, and nonmagical bludgeoning, piercing, and slashing damage.
- It gains immunity to being charmed, [Tooltip Not Found], [Tooltip Not Found], petrified, or poisoned.
- It gains resistance to cold, and bludgeoning, piercing, and slashing damage from magical weapons.
- It no longer needs to breathe or eat.
- When it is reduced to 0 hit points it can make a Constitution saving throw equal to half the damage dealt (minimum 10) to regain 1 hit point instead. It cannot benefit from this feature if it is turned or takes radiant damage on that turn.
The undead is friendly to you and your allies and acts on your initiative after your turn. It obeys your verbal commands as a bonus action as you mentally command any creature you made with this spell within 60 feet of you (if you control multiple undead, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the undead will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the undead only defends itself against hostile creatures. Once given an order, the undead continues to follow it until its task is complete.
If the undead is killed, it is reduced to ash completely destroying its form.
The undead is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the undead for another 24 hours, you must cast this spell on the undead again before the 24 hour period ends. This use of the spell reasserts your control on that undead.
Upon casting this spell on the same undead every day for one year, it becomes permanently under your control.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the challenge rating of a creature that you can reanimate increases by 1.
* - (one corpse of a creature, which is consumed by the spell)
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