Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Illusion
Attack/Save
None
Damage/Effect
Debuff
You attempt to confound a creature within range, forcing it to roll an Intelligence saving throw. On a failed save, the creature cannot take reactions until the end of its next turn. For the same duration, it can only take an action or a bonus action — not both.
A creature that can see through illusions, such as a creature with truesight, is immune to this spell.
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