Level
4th
Casting Time
1 Action
Range/Area
Self (120 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Acid (...)

You unleash a warbling beam of chaotic energy in a line that is 120 feet long and 5 feet wide. Any creature within that area must make a Dexterity saving throw. On a failed save, a creature takes 2d8 + 6d6 damage. On a successful save, a creature takes half damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

If you roll the same number on both d8s, another beam of chaotic energy shoots out in a direction of your choice from the point where the last beam ended. Roll damage for the new beam, which could cause another beam to shoot out again.

A creature can only take damage once per casting of this spell.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

Spell Tags: Damage

Available For: Sorcerer (Legacy)

Cowboycthulhu

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