You unleash a warbling beam of chaotic energy in a line that is 120 feet long and 5 feet wide. Any creature within that area must make a Dexterity saving throw. On a failed save, a creature takes 2d8 + 6d6 damage. On a successful save, a creature takes half damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.
If you roll the same number on both d8s, another beam of chaotic energy shoots out in a direction of your choice from the point where the last beam ended. Roll damage for the new beam, which could cause another beam to shoot out again.
A creature can only take damage once per casting of this spell.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
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