You create a wall of lava on a solid surface within range. The wall is 6 inches thick and composed of ten 10-foot-by10-foot panels. Each panel must be contiguous with at least one other panel. The wall is opaque and lasts for the duration.
When the wall appears, each creature within its acres must make a Dexterity saving throw. On a failed save, a creature takes 6d6 fire damage and is knocked prone. On a success, a creature takes half as much damage and is not knocked prone. One side of the wall, selected by you when you cast this spell, deals 6d6 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there.
The other side of the wall is made of cooled igneous rock. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it.
If you maintain your concentration on this spell for its whole duration, the entire wall cools into stone. The wall then becomes permanent and can’t be dispelled. Otherwise, the wall
disappears when the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.
* - (a handful of basalt)
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