Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Fire
You hold out your hand towards a creature within range and attempt to forcibly raise the temperature of its blood, forcing it to make a Constitution saving throw. On a failed save, a creature takes 4d6 fire damage and is incapacitated until the beginning of your next turn. On a successful save, a creature takes half damage and isn’t incapacitated.
A creature that does not possess blood, such as an undead or a construct, is immune to this spell.
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