Level
5th
Casting Time
1 Reaction *
Range/Area
30 ft. (10 ft. *)
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic (...)

You channel powerful necromantic energy through the spell’s target and cause it to violently surge through its body. Each creature within 10 feet of the creature’s corpse must roll a Dexterity saving throw, as the corpse explodes in flames and viscera. On a failed save, a creature takes 4d6 necrotic damage and 4d6 fire damage. On a successful save, a creature takes half damage.

A creature that does not possess blood, such as an undead or a construct, is immune to this spell.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, both the necrotic and fire damage increases by 1d6 for each spell slot level above 5th.

* - which you take when a hostile creature within range is reduced to 0 hit points.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Cowboycthulhu

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