The magic in the world of Ardem is in great abundance in every living creature, from the plants to the animals to its humanoids. By studying this you learn the ways to manipulate that magic, weave it and let it settle around wounds, making it filled with magic and heal faster. With enough energy, it can also disern certain body complications like diseases and sickness and alter this.
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
You can spend 1 sorcery point to cure a status effect (like frightend, sickened and such)
You can spend 2 sorcery points to cure a body effecting effect (like poisonned, diseased and such)
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
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