The casting druid opens themselves to the sepulcher of mists in the plane of steam, becoming the living embodiment of portal to that plane. Their strong connection to the circle of mists reacts with the water in a 30 foot sphere centered on the druid, that will move with them. The mists surrounding their druidic home emanate from their person the water is excited into a misty state as well. For 1D6 rounds the mist has the following effects:
-All vision into, out of, and throughout the mist is obscured and reduced to 5 feet by anyone perceived as hostile to the caster or who holds hostile intentions towards the caster in their heart. however, this effect will not apply to allies and friends of the caster unless the druid so chooses to impose it.
-All attacks made against the caster and their allies within the sphere are at a disadvantage, and the caster will be considered to have partial cover while the effect is in place.
-Non-magical fire within the sphere goes out immediately and cannot exist within it while this spell is active.
-everyone within the sphere is considered have resistance to fire damage while the spell is active.
-The druid has passive DC16 stealth while within the effect of the spell and advantage on stealth rolls.
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