The very air inside a creature of you choice that you can see within range, Gains electric charges shocking the creature. The target must make a Constitution saving throw. The target takes 8d8 Lightning damage on a failed save, or half as much damage on a successful one. This spell has no effect on Elementals that aren't air based.
If you target a Construct or an air elemental, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a machine that isn't a creature it doesn't make a saving throw; it simply gains charge or explodes depending on the nature of the machine.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
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