Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
(10 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Control
You emit an aura in a 10-foot emanation that entices creatures to focus their attention on you. When a hostile creature enters the spell’s area for the first time on a turn, it must make an Intelligence saving throw. A creature that fails this saving throw or starts its turn in the spell’s area has disadvantage on attack rolls against creatures other than you until it starts its turn outside the spell’s area.
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