Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
With a flash of your hands, you fling a playing or tarot card charged with energy at your opponents. Choose whether you make a spell attack roll or for the target to make a dexterity saving throw. On a hit or a failed saving throw, the target takes 1d6 force damage.
This spells damage increases by 1d6 as you reach 5th level (2d6), 11th level (3d6), and 17th level, (4d6)
* - ((a deck of cards))
Comments