You summon an army of penguins that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- 50 penguins
Each penguin disappears when it drops to 0 hit points or when the spell ends.
When you send the penguins to attack, they move through their enemy causing 4d8 bludgeoning damage and appear 10ft behind at the end of their turn.
as a bonus action, you can ride the penguin swarm. make a dexterity save higher than 10 to stay on top. they have a movement of 30ft and takes a action to do so from the penguins
(not the Player)
The summoned penguins are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
* - (Snow, fish)
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Posted Jul 11, 2023it only has verbal and somatic components but has material components listed in the footnote