Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic

An aura of intoxication emanates from you, leaving creatures with an intense feeling of hangover. A creature of your choice within range must make a Constitution saving throw. On a failed save, the creature takes 2d8 Psychic damage and becomes poisoned. While poisoned by this spell, the creature has disadvantage on all subsequent concentration saving throws. At the end of each of the poisoned creature's turns, it can make a Constitution saving throw. On a successful save, the creature is no longer poisoned.

At Higher Levels: When you cast this spell using a 3rd-level spell slot or higher, the damage increases by 1d8 for each spell slot above 2nd level.

* - (A drop of liquor)

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy)

Machiega

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