A small quantity of elemental energy appears in your hand, taking the form of your elemental power (fire, ice, water, air, stone, earth). The power remains there for the duration and harms neither you nor your equipment. Depending on your power, the energy has the following effects:
fire: The spells damage is fire, and the flame sheds bright light for 10 feet and dim light another 10 feet.
ice: The spells damage is cold, and the energy can take the form of snow or ice.
water: The spells damage is force, and the spell produces a quarter gallon of non-potable water. This water can be sterilized through boiling.
air: The spells damage is force, and the air is breathable and can be used to survive twice as long without air in an otherwise unbreathable environment
stone: The spells damage is bludgeoning, and the stone produced can form any tiny shape, but cannot be used to create weapons.
earth: The spells damage is bludgeoning, and the earth created can be used to attempt to blind enemies for 1 round on a failed DC (8+proficiency+WIS) con save, instead of dealing direct damage
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the elemental power, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the energy at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 of the appropriate damage type.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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