Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold
You snap your fingers attempting to encase one creature within range you can see in solid ice. The target must make a Dexterity saving throw. On a failed save, the target takes 5d10 cold damage and is paralyzed until the end of their next turn. A creature takes half damage and is restrained until the end of their next turn on a success.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
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