The caster creates a door of normal appearance on a flat solid surface that they can see within range. The door is large enough to allow Medium Creatures to pass through unhindered. When opened, the door leads to a pocket dimension. The appearance of this dimension is completely up to the caster, whether it is interior design, vegetation, water- or air-quality. The pocket dimension has no spacial limitations, even though it is highly recommended to not go into different directions, as the mental strain on the caster may become unbearable and for unexperienced caster lead to spontanious combustion.
When the spell ends, the door disappears, and any Creatures or Objects inside the pocket dimension remain trapped there, as the door also disappears from the other side. A creature trapped here will suffocate within 20 minutes after the dimension closes, as there is no fresh oxygen entering the dimension.
This spell has a natural duration (without concentration) of one hour (or until it is dismissed). If the caster chooses to continue using this dimension after that hour is up, it requires concentration. This process is extremely stressfull for the casters mind and body. They gain one level of exhaustion per hour they keep the spell up and after having spend time in this state for 2 Hours have to start rolling Constitution saving throws per hour passed or gain a mental illness.
* - (Blood of a Master of Magic)
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