Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
You generate two large spheres of electric energy and hurl them at separate points within range. The spheres detonate in a 10 foot cube of arcing electric force. All creatures within either cube must make a Dexterity saving throw, taking 3d8 lightning damage on a failure, or half as much on a success. Creatures caught in both spheres only take damage from a single orb, but make the saving throw at disadvantage.
At higher levels. When you cast this spell using a 3rd level slot, the damage increases by 1d8 for every slot level above 2nd.
* - (a tiny magnesium marble)
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