Level
4th
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Radiant (...)
You swing the weapon you use as the material component for this spell, and cause a wave of divine power to wash out from you in a direction of your choice.
Each creature in a 30 ft. cone must make a Dexterity saving throw. On a failure, a creature takes 6d6 radiant damage, or half as much on a success. If a creature is an Undead or a Fiend, it takes an extra 1d6 radiant damage from this spell.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 per level of spell slot above 4th.
* - (A melee weapon worth at least 1 sp)
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