When this spell is learned, if the caster does not have any pocket like opening on their clothing or armor, a red sewn on cloth piece with appear on their armor and or clothing. When it is casted, the caster will seemingly pull dark glasses with a black tint on the lenses and can put them on.
The shades last for ten hours unless they are dispelled or destroyed. If it is destroyed, the user puts the pieces back in the pocket.
While on the casters face, the caster is hard to see at a distance and unless you are being looked for, are hard to see. Your eyes are also protected from the sun as if their were normal sunglasses. You can also see magic items when within 30 ft. of them and looking at them, as long as seeing through Illusions casted at 3rd level and below and can tell if a creature is charmed.
Having the shades on for more than 10 minutes at a time, you get Sunlight Sensitivity for as long as you have had them on, and it takes a bonus action to put on and take off the shades during combat.
Sunlight Sensitivity. While in sunlight, the caster has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
* - (two circles of tinted glass, any magical object)Previous Versions
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5/16/2022 10:07:31 PM
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