Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Cold

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to encrust in frost and partially freeze. Any creature in physical contact with the object takes 2d8 cold damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Dexterity saving throw to drop it or become stuck to the object. If it becomes stuck, it has disadvantage on attack rolls if it is an object in the hands, or its speed is halved if it is armor, until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

* - (a sliver of frostbitten iron)

Spell Tags: Damage Debuff

Available For: Bard (Legacy) Druid (Legacy) Cleric (Legacy) - Forge Domain

VanillaMystic

Comments

Posts Quoted:
Reply
Clear All Quotes