You create red-hot, glowing embers in the air around you. You can use them in 3 different ways:
1) You can lay them on 3 differnt objects, but only he casters body is immune to the fire. The object the embers are laying upon, if touched deals 1d8 fire damage. The object must be inflammable (steel sword, shield), you also can lay them on your body. If a weapon is infused with it, add the fire damage to the weapon attack.
2) You can use them as a ranged spell attack, creating a 15ft. cone with a range of 30ft. Every crature inside the cone must make a Dexterity saving throw or recieve 1d8 fire damage. 1d4 fire damage is dealt if the target succeds in the saving throw.
3) You can spread the embers in the air in a 20ft. sphere around you. Every other creature, exept for your party, must make a Constitution saving throw or be blinded till the end of your turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd. level or higher, the extra damage increases by 1d8 for each slot level above 2nd.
* - (iron oxide flakes, 20g.)Previous Versions
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