Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (15 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage (...)

You create red-hot, glowing embers in the air around you. You can use them in 3 different ways:

1) You can lay them on 3 differnt objects, but only he casters body is immune to the fire. The object the embers are laying upon, if touched deals 1d8 fire damage. The object must be inflammable (steel sword, shield), you also can lay them on your body. If a weapon is infused with it, add the fire damage to the weapon attack.

2) You can use them as a ranged spell attack, creating a 15ft. cone with a range of 30ft. Every crature inside the cone must make a Dexterity saving throw or recieve 1d8 fire damage. 1d4 fire damage is dealt if the target succeds in the saving throw.

3) You can spread the embers in the air in a 20ft. sphere around you. Every other creature, exept for your party, must make a Constitution saving throw or be blinded till the end of your turn.

 At Higher Levels. When you cast this spell using a spell slot of 3rd. level or higher, the extra damage increases by 1d8 for each slot level above 2nd.

* - (iron oxide flakes, 20g.)

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2022 10:28:49 AM
1
1
5
Coming Soon
3/1/2022 5:44:29 PM
2
1
--
Coming Soon

Spell Tags: Damage Debuff

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy)

ArannisLiadonISP

Comments

Posts Quoted:
Reply
Clear All Quotes