You create a 10 ft long illusory crack on ground that you can see within range. Until the spell ends, the crack remains for two minutes if not triggered. And creature to step onto the crack must make a D20 Dex saving throw. If succeeded, the creature jumps backward 5 ft and takes 1d4 damage. If there is something blocking the creature when they jump backward they take an extra 1d4 damage and if the thing in the way is a creature, it also takes 1d4 of damage. On fail, the creature takes 1d10 damage and the crack fades away.
However, if the creature is taken to 0 hit points they fall into the crack taking their body and items with them. If they succeed in their death-saving throws they wake up in hell. If they fail their death-saving throws then they are well, dead.
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