As you feel your control on your power of the Storm completely release, as an enormous amount of Elemental Magical Energies begin to swell up from within yourself. Creating a twister of energy with yourself at the very centre, all the Electricity and Lightning is discharged as a bolt straight into the air, this creates a Dark Thunder Cloud which flashes with lightning and rumbles with thunder. A thunder cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you.
The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). When you cast the spell, you pick (Number, several) points under the cloud, Bolts of lightning flash down from the cloud to that point, each creature within a 5 foot radius of that point must make a Dexterity saving throw. Each creature struck by lightning takes 3D10 Lightning Damage on a failed save, or half as much damage on a successful one. while any creature within the spell effect area takes 1D12 Thunder Damage. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
As the Thunder Cloud expands to 60 foot radius area of effect calls down 4 Bolts of Lightning strike against any creature within the area, scattering homing thunder and lightning bolts throughout the surrounding area as everything in the radius takes damage. this spell has been described as "Raining down like a shower of lightning"
At Higher Levels. When you cast this spell at level 6 you extend the area by 30 feet, to be a total of 90 foot radius, while also adding an extra 3 lightning bolts, with any creature struck by lightning, in the new 30 feet extended area, takes 2D10 Lightning Damage on a failed save, or half as much damage on a successful one, while still taking 1D12 Thunder Damage. At Level 9 the spell area has extended by 30 feet, to be a total of 120 foot radius, while also adding an extra 3 lightning bolts, with any creature struck by lightning in the new 30 feet extended area, takes 1D10 Light Ning Damage on a failed save, or half as much damage on a successful one,while still taking 1D12 Thunder Damage.
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