Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

Choose one creature that you can see within range. The creature must make a Wisdom saving throw.  On a success, the spell has no effect.  On a failure, the target begins to dance in a vigorous and wild manner.  Creatures that can't be charmed are immune to this spell.

A dancing creature has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. 

At the start of its turn, the creature can make another Wisdom saving throw.  On a success, its speed is doubled as it gains some measure of control over the leaps and bounds constituting the dance.

 If the creature successfully saves against this spell three times, the spell ends. If it fails its saves three times, it falls unconscious for the remainder of the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

Spell Tags: Control Debuff

Available For: Bard (Legacy) Wizard (Legacy)

Exalted_Ugh

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