Level
1st
Casting Time
1 Minute
Range/Area
30 ft.
Components
V, S, M *
Duration
Until Dispelled
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Incapacitated

You create a magical restraint to hold a creatures soul. The creature you're targeting can be targeted when within your line of sight for it to be considered within range. The target must succeed on a Wisdom saving throw or have their soul stolen by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.

Cursed Prison. The spell transports the targets soul into your Liches phylactery that is warded against teleportation and planar travel. Their body remains in the mortal realm and impervious to damage with their soul trapped with the phylactery.

The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.

Ending the Spell. The spell ends when the targets soul is consumed by the phylactery.

A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.

You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.

* - (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)

Spell Tags: Control Warding

Available For: Warlock (Legacy) Wizard (Legacy)

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