Level
1st
Casting Time
1 Action
Range/Area
Self
30 ft.
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You attempt to charm yourself. You must make a DC 30 Wisdom check with disadvantage. If you fail the check, you are charmed by yourself until the spell ends. The charmed creature gains a +2 bonus to attack rolls and saving throws. They also like themselves more, which could be a good thing or a bad thing depending on their personality.
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