Level
1st
Casting Time
1 Action
Range/Area
Self 30 ft.
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to charm yourself. You must make a DC 30 Wisdom check with disadvantage. If you fail the check, you are charmed by yourself until the spell ends. The charmed creature gains a +2 bonus to attack rolls and saving throws. They also like themselves more, which could be a good thing or a bad thing depending on their personality.

Spell Tags: Control Buff Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Loorpik_Server

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