You cause the space around you to distort and switch itself around.
Choose a number of creatures up to your spellcasting ability modifier within range. Said creatures must make a Charisma saving throw - on a failure, the DM must then roll any die for each creature that failed its saving throw. On an odd number, the creatures you choose will teleport closer to you. On an even number, the creatures will teleport away from you. Regardless of the number rolled, a creature is moved by half its movement speed in the specified direction, to a minimum of 5 ft. moved.
If a creature would teleport into a wall or another solid object, said creature takes 1d10 Force damage before being shunted to the nearest unoccupied space.
* - (any kind of broken geometric object)Previous Versions
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3/3/2022 7:45:32 PM
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