Level
3rd
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Cold

You leech all heat from a 15-foot cube originating from you. Each creature caught in the cube must make a Constitution saving throw. On a failed save, a creature takes 4d8 cold damage and takes one level of exhaustion. On a successful save, the creature takes half as much damage and does not take a level of exhaustion.

In addition bodies of water, or liquids that are principally water, within the area freeze. This ice lasts for 1 minute. Creatures that were swimming in the frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the area increases by 5 feet for each level above 3rd.

* - (an ice cube)

Spell Tags: Damage Debuff Utility Environment Combat

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Gunanest

Comments

Posts Quoted:
Reply
Clear All Quotes