Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You Taunt one hostile creature as an action within 60 feet. That creature must make a WIS saving throw or be forced to attack you on a failed save. The Taunted creature must focus their attacks on you until their next turn. Targeting the same creature that is already under the effects of Taunt will automatically fail.
Save DC = 8 + Proficiency Modifier + CHA
At level 10,15, and 18 the number of creatures you can Taunt increases by 1.
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