Using this spell, a wizard animates a corpse to act as his familiar. The ”subject” may be in any stage of decay to the point of being nothing more than a skeleton. Any human, demi-human, or humanoid corpse may be animated.
The resulting zombie or skeleton has the same abilities and immunities as a normal undead crea- ture of its type, but has 1d3 points of Intelligence. The wizard has an empathic link with the familiar and can issue mental commands at a distance of up to one mile. Empathic responses from the familiar are basic and unemotional, and such a familiar is unlikely to be distracted from its task.
Refer to the find familiar spell for the effects of the following situations: separation from the caster; improved saving throw when in direct contact with the caster; and harm to the caster caused by the familiar’s death.
An undead familiar may be turned normally, but may not be destroyed by turning. If within sight of its master, it is turned as a Wight.
A wizard may have only one familiar of any type at any time. An undead familiar will accept more abuse than a normal familiar would.
* - (a corpse or skeleton, and a silver ring that is placed on one of the familiar’s fingers)
Comments