You amplify the emotional energy of creatures around you to an extreme. Choose up to 5 creatures within 60 feet of you. Each target makes a Wisdom saving throw. On a successful save, the creature takes 6d6 Psychic damage. On a failed save, the creature takes 6d6 Psychic damage and an effect takes place depending on the creatures emotional state:
Anger: The creature takes Psychic damage equal to your level plus your spell casting ability score modifier.
Joy: The creature laughs uncontrollably as though under the effect of a Tasha’s Hideous Laughter spell
Love: The target becomes charmed by you for an hour, during which it views you as the love of its life.
Other effects may take place for other emotions, at the DM’s discretion.
A Calm Emotions spell or similar magic negates the additional effects once.
At higher levels: If the spell is cast using a spell slot of 4th level or higher, the damage increases by 1d6 for each spell slot above 3rd level.
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