Level
4th
Casting Time
1 Bonus Action
Range/Area
Self (20 ft. )
Components
S, M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force (...)

You create a bomb in your hand. You can store this bomb for later, throw it, or set it as a trap. You can have up to 3 bombs at a time.

If you choose to it throw at a point in space within 80 ft of you, any creature within 20 ft of the bomb must make a dexterity saving throw, or take 4d12 force damage plus 1d10 fire damage and are thrown back 20 ft, landing prone. They take half as much damage on a succesful save, and are not thrown back.

If you set it as a trap, you must pick one of these triggers:

  • A creature steps within a range of your choice, no more than 30 ft, and the bomb explodes, dealing damage in a 20 ft radius. You can exclude creatures from the trigger.
  • You detonate the bomb as a bonus action with a thought. It deals damage in a 20 ft radius.
  • The door, lever, or other device the bomb is set on is used. The bomb explodes dealing damage in a 20 ft radius.
* - (a pinch of gunpowder, or a burning match)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy)

MagnusSupreme

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