Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Paralyzed

Choose a target that you can see within range and the environment awakens to grab hold of it. The target must do a Dexterity saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make a Strength saving throw to break free. On a success, the spell ends on the target. The target must be near items that could be used to grasp it or near a wall. If metal is the item used then concentration is not required to maintain the hold.

The paralyzed condition is to only denote that the creature cannot cast spells, attack, speak or take any other action except to break free. Otherwise, it is able to use its Strength to break free from the condition. 

The target must succeed on a Wisdom saving throw  At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

 

* - (Items, furniture, or materials (including walls) within 10ft of the target. Rocks and solid stone floors do not count nor the targets personal items.)

Spell Tags: Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

AegoXIII

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