Your hand becomes engulfed in concentrated electrical energy. When you cast this spell, or as an action on later turns, you can cause lighting to leap from your hand towards a creature within range. Make a ranged spell attack. On hit, the creature takes 3d6 lightning damage.
At any time during your turn, you can choose to stop concentrating on this spell without harm (no action required) and the spell ends. If you lose concentration on this spell, or you end your turn without attacking with this spell, the electrical energy is violently discharged from your body. You take 3d6 lightning damage and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for every spell slot above 1st.
* - (Metal filings and a magnet)
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Posted Sep 15, 2019I like it.
It's a good lv 1 spell, with good damage and range.
But I think that the fact it takes one action to charge and another action to actively hit the target is already enough of a drawback.
I'd recommend removing the part that would make the caster take damage for losing concentration, this could kill a Lvl 1 Sorcerer trying to cast it.
If that's not enough, then I'd recommend to reduce it to 1d6 instead.